home *** CD-ROM | disk | FTP | other *** search
- Path: bloom-beacon.mit.edu!news.media.mit.edu!uhog.mit.edu!europa.eng.gtefsd.com!mozart.amil.jhu.edu!blaze.cs.jhu.edu!jyusenkyou.cs.jhu.edu!not-for-mail
- From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
- Newsgroups: rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.atari,rec.games.video.3do,rec.games.video.advocacy,news.answers,rec.answers
- Subject: rec.games.video Frequently Asked Questions (part 2 of 3)
- Followup-To: rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.atari,rec.games.video.3do,rec.games.video.advocacy
- Date: 15 Apr 1994 18:15:44 -0400
- Organization: Johns Hopkins University CS Dept.
- Lines: 475
- Approved: news-answers-request@mit.edu
- Message-ID: <2on3mg$ds4@jyusenkyou.cs.jhu.edu>
- Reply-To: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
- NNTP-Posting-Host: jyusenkyou.cs.jhu.edu
- Xref: bloom-beacon.mit.edu rec.games.video.misc:15999 rec.games.video.nintendo:19772 rec.games.video.sega:21614 rec.games.video.atari:6089 rec.games.video.3do:4066 rec.games.video.advocacy:3388 news.answers:18107 rec.answers:4912
-
- Archive-name: games/video-games/faq/part2
-
- Section 5: Game-Specific Questions (including spoilers for pack-in games):
- =========================================================================
-
- Debug mode and level select on Sonic the Hedgehog.
-
- Level select:
- 1) U, D, L, R, A+Start
- 2) U, D, D, D, L, R, A+Start (Japanese version)
-
- Debug mode:
- 1) U+C, D+C, L+C, R+C, then A+Start.
- 2) U+C, D+C, D+C, D+C, L+C, R+C, A+C+Start. (Japanese version)
- 3) C, C, C, C, U, D, L, R, A+Start.
- 4) U, C, D, C, L, C, R, Start, Hold A [immediately after start]
-
- The best information is that 1)-2) do it on older Sonics, and 3)-4) on newer
- ones. I have no idea if 3) and 4) work on the Japanese version. Keep your
- fingers on A and Start until Sonic first appears in an act. Within debug mode,
- B toggles between sprite mode and normal mode; A selects the sprite, and C
- places it. There should be a bunch of hexadecimal numbers on top of your
- score. (Sonic also can't die by getting hit or falling onto spikes in this
- mode.)
-
-
- Codes for Sonic II.
-
- For the level select, go to the sound select screen, set it to 19, press C, set
- to 65, press C, set to 9, press C, set to 17, press C. Go to the main screen
- and wait until the 1 player/2 player menu appears, and press A+start.
-
- For 14 continues, the code is 1, C, 1, C, 2, C, 4, C on the sound test screen.
-
- To become Super Sonic without collecting emeralds, the code is 4, C, 1, C, 2,
- C, 6, C. Select a stage and hold down A while pressing START. (You still
- need to collect 50 rings.)
-
- For debug mode, go into the level select and in its own sound test, 1, C, 9, C,
- 9, C, 2, C, 1, C, 1, C, 2, C, 4, C. Select a stage and hold down A while
- pressing START.
-
-
- The 96 worlds on Super Mario World.
-
- > All Stages, All Exits (Yes, Virginia, there are 96)
- (NOTE: exits marked with '*' do NOT contribute to the *96 total)
-
- Stage Exit 1 Exit 2
- ---------------------- --------------------- -------------------------
- Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2
- Yoshi's Island 1 Yellow Switch Palace
- Yoshi's Island 2 Yoshi's Island 3
- Yoshi's Island 3 Yoshi's Island 4
- Yoshi's Island 4 Iggy's Castle
- Yellow Switch Palace Yellow Switch Palace
- Iggy's Castle Donut Plains 1
- Donut Plains 1 Donut Plains 2 Donut Secret 1
- Donut Plains 2 Donut Ghost House Green Switch Palace
- Green Switch Palace Green Switch Palace
- Donut Ghost House Donut Plains 3 Top Secret Area
- Top Secret Area
- Donut Plains 3 Donut Plains 4
- Donut Plains 4 Morton's Castle
- Donut Secret 1 Donut Ghost House Donut Secret House
- Donut Secret House Donut Secret 2 Star Road 1
- Donut Secret 2 Donut Plains 3
- Morton's Castle Vanilla Dome 1
- Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1
- Vanilla Dome 2 Vanilla Ghost House Red Switch Palace
- Red Switch Palace Red Switch Palace
- Vanilla Ghost House Vanilla Dome 3
- Vanilla Dome 3 Vanilla Dome 4
- Vanilla Dome 4 Lemmy's Castle
- Lemmy's Castle Cheese Bridge Area
- Vanilla Secret 1 Vanilla Secret 2 Star Road 2
- Vanilla Secret 2 Vanilla Secret 3
- Vanilla Secret 3 Vanilla Fortress
- Vanilla Fortress Butter Bridge 1
- Cheese Bridge Area Cookie Mountain Soda Lake
- Soda Lake Star Road 3
- Cookie Mountain Ludwig's Castle
- Butter Bridge 1 Butter Bridge 2
- Butter Bridge 2 Ludwig's Castle
- Ludwig's Castle Forest of Illusion 1
- Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House
- Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace
- Blue Switch Palace Blue Switch Palace
- Forest of Illusion 3 Forest Ghost House Roy's Castle
- Forest Ghost House Forest of Illusion 4 Forest of Illusion 1
- Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area
- Forest Secret Area Forest Fortress
- Forest Fortress Star Road 4
- Roy's Castle Chocolate Island 1
- Chocolate Island 1 Choco-Ghost House
- Choco-Ghost House Chocolate Island 2
- Chocolate Island 2 Chocolate Island 3 Chocolate Secret
- Chocolate Island 3 Chocolate Island 3 Chocolate Fortress
- Chocolate Fortress Chocolate Island 4
- Chocolate Island 4 Chocolate Island 5
- Chocolate Island 5 Wendy's Castle
- Chocolate Secret Wendy's Castle
- Wendy's Castle Sunken Ghost Ship
- Sunken Ghost Ship Valley of Bowser 1
- Valley of Bowser 1 Valley of Bowser 2
- Valley of Bowser 2 Valley Ghost House Valley Fortress
- Valley Ghost House Valley of Bowser 3 Larry's Castle
- Valley of Bowser 3 Valley of Bowser 4
- Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door
- Valley Fortress Back Door
- Larry's Castle Front Door
- Back Door *END
- Front Door *END
- Star World 1 Star Road 1 Star Road 2
- Star World 2 Star Road 2 Star Road 3
- Star World 3 Star Road 3 Star Road 4
- Star World 4 Star Road 4 Star Road 5
- Star World 5 Star Road 1 Star Road 6
- Gnarly Tubular
- Tubular Way Cool
- Way Cool Awesome
- Awesome Groovy
- Groovy Mondo
- Mondo Outrageous
- Outrageous Funky
- Funky Star Road 7 (Yoshi's House)
-
- (Mario Mania)
-
- > Super Mario World Map
-
- **********
- *MAIN MAP*
- **********
-
-
- P3---27---28---29---30---31---32---.
- | |
- .---34---33 | |
- | | `---' |
- P4 | |
- | |
- 35 |
- P3 23------. | |
- | | | | |
- *---20 21--. 24 * .' |
- | | | | | | |
- `---18--' 22 25 `--' |
- | | |
- | 26 |
- | | |
- | P4 |
- | .--38---37---.
- | | |
- | | 41---+-------39--40
- .--13--------15---. | | | |
- | | | | | 42 `---43---'
- | | | 16---17 | |
- 12---9 10--. `-P2 *---45---' 46--'
- | | | |
- | | | |
- `---8 11--P1 To Valley Of P5 |
- | | Bowser Map \ 48-----47
- | * | \ |
- | | \ |
- 7-. P6 .----56 \|
- | | | .--. +
- 1 6 | | | | |\
- | | `--55 51---+--50--49 \
- | 5-' | | | | | |
- | | 53-------52 `--' `--'
- 2---3--4
-
-
- ********************** ************
- *VALLEY OF BOWSER MAP* *STAR WORLD*
- ********************** ************
-
- 19----P2 *
- | / \
- P1 / \
- *----58 59 *-----54 57-----*
- | | | \ /
- 60---61 62 \__36 * 68_/
- | | | / | \
- 63---64---65---66---To Main Map / 67 \
- / / \ \
- *----' `----*
- P6-------44---------P5
- *********
- *SPECIAL*
- *********
-
- *--76--75--74--73--.
- ******** |
- *LEGEND* *--69--70--71--72--'
- ********
-
- 1- Yellow Switch Palace 31- Butter Bridge 2 61- #7 Larry's Castle
- 2- Yoshi's Island 1 32- #4 Ludwig's Castle 62- Valley Fortress
- 3- Yoshi's House 33- Cookie Mountain 63- Valley Of Bowser 3
- 4- Yoshi's Island 2 34- Cheese Bridge 64- Valley Ghost House
- 5- Yoshi's Island 3 35- Soda Lake 65- Valley Of Bowser 2
- 6- Yoshi's Island 4 36- Star World 1 66- Valley Of Bowser 1
- 7- #1 Iggy's Castle 37- Forest Of Illusion 1 67- Star World 5
- 8- Donut Plains 1 38- Forest Ghost House 68- Star World 4
- 9- Donut Plains 2 39- Forest Of Illusion 2 69- Gnarly
- 10- Donut Secret 1 40- Blue Switch Palace 70- Tubular
- 11- Donut Secret House 41- Forest Of Illusion 4 71- Way Cool
- 12- Green Switch Palace 42- Forest Secret Area 72- Awesome
- 13- Donut Ghost House 43- Forest Of Illusion 3 73- Groovy
- 14- Top Secret 44- Chocolate Secret 74- Mondo
- 15- Donut Plains 3 45- Forest Fortress 75- Outrageous
- 16- Donut Plains 4 46- #5 Roy's Castle 76- Funky
- 17- #2 Morton's Castle 47- Chocolate Island 1 * - Star Road
- 18- Vanilla Dome 1 48- Chocolate Ghost House P1..6- Pipes
- 19- Donut Secret 2 49- Chocolate Island 2
- 20- Vanilla Secret 1 50- Chocolate Island 3
- 21- Vanilla Dome 2 51- Chocolate Fortress
- 22- Red Switch Palace 52- Chocolate Island 4
- 23- Vanilla Ghost House 53- Chocolate Island 5
- 24- Vanilla Dome 3 54- Star World 2
- 25- Vanilla Dome 4 55- #6 Wendy's Castle
- 26- #3 Lemmy's Castle 56- Sunken Ghost Ship
- 27- Vanilla Secret 2 57- Star World 3
- 28- Vanilla Secret 3 58- Front Door
- 29- Vanilla Fortress 59- Back Door
- 30- Butter Bridge 1 60- Valley Of Bowser 4
-
-
- Sol-Feace code:
-
- Press the sequence A, B, C, A, B, C, B, C, B, A on the title screen. Select
- continue. This will let you select the starting stage and get 99 ships in the
- options screen.
-
-
- Streets of Rage code:
-
- Press start on controller 1 to enter options, then press right+A+B+C on
- controller 2. On the non-CD version, you can do this on controller 1.
-
-
- Streets of Rage II code:
-
- Go to the screen before the options screen, go to the "options" line, and
- press A and B on the second controller and hold, then go to the options screen.
- The options screen will now have a stage select and extra difficulty levels.
-
-
- Keith Courage code:
-
- Reset the game, and hold I, II, and SELECT at the same time until "start"
- appears. Press U 8 times for the debug screen.
-
-
- Ninja Spirit code:
-
- Press START while holding SELECT at the title screen for the sound test option
- to appear in the menu.
-
- For a stage select, on the title screen press II, I, II, II, I, II. Hold
- SELECT and press RUN. You can now stage select 1-3. To select 4-6, hold down
- SELECT while choosing a level.
-
- The message "Have you played Mr. Heli" appears with I, II, II, I, SELECT, RUN
- or I, II, II, I, SELECT, II, I, I, II. (the latter unconfirmed)
-
-
- Gate of Thunder code:
-
- On the title screen, I, II, II, I, S, I, II, I, II, S, S, RUN and enter the
- configuration menu for a stage select.
-
-
- Bomberman on Turbo Duo pack-in CD:
-
- The following code on the Gate of Thunder/Bonk CD will let you play
- Bomberman, a hidden fourth game: U, R, D, L, II.
-
-
- ``What are all the home Street Fighter II versions?''
-
- There are of course the SNES versions of SF2 (2 meg) and SF2HF (Turbo) (2 1/2
- meg). The HF game doesn't have a true Champion Edition mode; Champion Edition
- mode removes the HF-specific moves but leaves in other differences. The
- Genesis version is 3 megabytes; it doesn't have a true Champion Edition mode
- either.
-
- The PC Engine version (Champion Edition) is out in Japan for 9800 yen. The
- game is 2 1/2 megabytes (2 1/2 times as large as any other PC Engine
- cartridge). The controller was released separately for 3980 yen. Chances
- this version will come out in America are negligible. Note that the PC Engine
- game, at the usual import game rates, plus the price for adapters and imported
- controller, costs more than just buying a Genesis or SNES in America and get-
- ting SF2 for it.
-
- There will allegedly be a Sega CD version of Streetfighter II. There's an
- illegal Famicom version; EGM claimed a legal NES version, which Capcom denies.
-
- There is an Amiga version, sold only in Europe. (Some dealers can get you one
- in America anyway.) There's also a legal IBM PC version (which is not very
- good) and a widely circulated Asian pirate version.
-
-
- Mortal Kombat versions and codes:
-
- There are versions for SNES, Genesis, Game Gear, Gameboy, and PCs, with
- upcoming Sega CD (12/30/93, apparently delayed) and CD-32 versions. There is a
- rumored Jaguar version which, as the story goes, is _not_ being done by
- Acclaim. The Nintendo one is censored; fatalities are renamed to "finishing
- moves"; blood is removed and bloody fatalities are replaced by different
- fatalities without blood. The Genesis and Game Gear versions are somewhat
- censored, but can be fixed with an "Arcade Mode" code. Use the code on the
- text screen which talks about codes: ABACABB (Genesis), 2,1,2,down,up (Game
- Gear).
-
- The Genesis cheat code is DULLARD entered on the title screen. Flags are:
- 0 Player 2 dies after one hit. (Unless Reptile gives a hint or player 2
- is the second computer player on an endurance match)
- 1 Player 1 dies after one hit.
- 2 Objects always fly across the moon (makes getting to Reptile easier)
- 3 Programmer face/initials fly across the moon.
- 4 Reptile always gives hints at the start of a match.
- 5 Infinite credits.
- 6 Lets the computer do fatalities on you (it normally won't).
- 7 Some sort of difficulty code.
-
- The Game Genie blood codes for the SNES version (use all five) are: ddbfd7a7,
- ddb4dd07, ddb4dda7, ddb4df07, ddb4dfa7. On a copier, change
- 6D 25 AE 29 D0 31 12 36 54 3A 75 42 B7 46 F9 4A to
- 10 00 18 00 1A 00 1B 00 1C 00 1D 00 1E 00 1F 00. (It should be at offset
- 1C18, or sector 14 offset 24.) These codes only change the color of the
- white 'sweat' to blood, and don't fix the fatalities. The Game Genie codes
- just translate to the 00 parts of the copier code. They don't fix the color of
- the heart Kano pulls out; I have no idea if the copier codes do.
-
- EGM listed, and printed screen shots for, the one-address code bdb4dd07. I
- have no idea how the two codes compare. (If this is equivalent to the first
- code, and does it in only one address, it might be possible to do other stuff
- in addition, like get that heart color right, or spell "Raiden" with an 'i'....)
-
- There are a number of people, it seem, who think neither version is very good.
- (Not because of the fatalities, but because of bad playability on SNES and
- bad graphics and sound on Genesis.)
-
- There is a code to play as Goro on the Gameboy version. Finish the game, wait
- for the credits to finish, and at "The End" hold up+left+select+A. Enter
- your initials and press A,
-
- The Japanese (Super Famicom) version does not have the blood or violence.
- There is no Mega Drive version.
-
-
- Street Fighter II codes:
-
- Down-Right-Up-Left-Y-B-X-A on the Super Famicom version, Down-Right-Up-Left-Y-B
- on the SNES one. Right and left are the buttons, not the right and left on the
- control pad. Do this at the start of the Capcom screen and finish it before
- the screen fades; when it works a tone will sound. This lets you select a
- character versus himself.
-
- The second secret code brings up the CONFIG menu: hold down the select button
- and keep holding it while you start the game. This allows you to change
- options in the middle of the game.
-
- If you hold down the left and right buttons on the second controller, you
- will be taken through the character description scenes and can let go to select
- which character you want to see in the demo.
-
- There is no code to let you play as the last four characters. The following
- Game Genie code can be used in versus mode with the first player as Ryu, and
- the second player selecting an ordinary character but picking the boss
- character's screen.
-
- 10a40767, f0ae6d04, df80ad64
-
- The code is fairly buggy/crash-prone, and not very useful.
-
- The following code does the same thing without color problems. f0ae6d04, go to
- VS mode, select your player and boss stage, and reset at round start. Then add
- the codes 10a40767, 67666d0d, df80ad64. Select the same player and boss stage.
-
- To play in one-player mode, add a2a6af04 plus the following codes: M. Bison,
- b9a0af04; Sagat, b1a0af04; Vega, 35a0af04; Balrog, cba0af64 and dba0afa4.
-
- On SF2 Turbo, the Down-Right-Up-Left-Y-X code (plus B-A on Japanese versions)
- works in two places. On the Capcom logo, it disables all special moves; where
- "turbo" is displayed, and done on controller 2, it lets you choose 11 speeds.
- You _can_ disable the special moves in a player-versus-player game; do the code
- on the VS. Battle stage select option.
-
- The code 7e183e0f lets you play a SNES/SF NTSC Hyper Fighting on a PAL system
- using the Game Action Replay, though it still has some problems. The Game
- Genie code 6dc0efd5 supposedly works too.
-
- On the Genesis version of SF2 Turbo, the code down, z, up, x, a, y, b, c
- disables all the _standard_ moves when entered at the CAPCOM logo, sets the
- champion mode to a higher speed if entered while the logo is spinning, and
- allows picking the same character twice in the match mode. EGM gives a three-
- button controller code as down, c, up, a, a, b, b, c.
-
-
- ``What is the difference between the Japanese and American versions of SFII?''
-
- One background character's hand motions were changed in the US version to look
- less like masturbation.
-
- The bosses' names are also different on both arcade and home versions:
- USA Japan
- Balrog M. Bison (named after Mike Tyson)
- Vega Balrog
- M. Bison Vega
-
- The secret codes to play character-versus-character are also different.
-
- On Turbo Edition, Vega's claw doesn't draw blood when hitting an opponent.
-
-
- ``What are the Ranma 1/2 games available?''
-
- There are a large number of Japanese Ranma 1/2 games; see the anime video
- game list. The first Super Famicom fighting game was ported to the US as
- "Street Combat", and is unrecognizeably changed. The second was ported as
- Ranma 1/2 and had only the voices changed (they do _not_ fit the American
- voices).
-
-
- ``What version of Might and Magic is available for the Genesis?''
-
- It's Might and Magic II, even though it's packaged without the number II.
-
-
- ``What are the Japanese Super Mario games which correspond to the US ones? I
- hear there was a Mario game in Japan that did not make it to the US.''
-
- The Japanese Super Mario 2 was a Famicom Disk System game never ported to
- the NES. The US Super Mario 2 was adapted from a non-Mario Japanese game
- called "Dream Factory Doki Doki Panic". This game in turn was sold in Japan
- as Super Mario USA. The Super Mario All-Stars cartridge (Super Mario
- Collection in Japan) has all four of these games.
-
-
- ``Can you play Forgotten Worlds (Japanese PCE-SCD) on a TG-16, even though the
- controller doesn't fit?''
-
- Button I fires, button II is clockwise. You can make either SELECT or button
- III be counterclockwise, so you can play the game on a TG-16 if you don't mind
- using SELECT as an action button.
-
- The controller fits on the Turbo Duo, since the Turbo Duo uses PC Engine type
- controllers (the regular TG-16 uses its own odd controllers).
-
-
- ``Why does John Madden 93 Championship Edition for the Sega Genesis sell for
- such a high price?''
-
- It's priced for rental, not for sale, just like many video tapes. Selling them
- to consumers is still legal, but not really intended.
-
-
- ``Is the Japanese version of Mortal Kombat censored?''
-
- The Super Famicom version is. There is no Mega Drive version at all.
-
-
- ``What Final Fantasy games correspond to the US ones?''
-
- Final Fantasy 4 easy edition in Japan is FF2 in the US. FF6 in Japan will
- apparently be FF3 in the US, and the Japanese FF5 will be completely skipped.
- --
- Ken Arromdee (email: arromdee@jyusenkyou.cs.jhu.edu)
- ObYouKnowWho Bait: Stuffed Turkey with Gravy and Mashed Potatoes
-
- "You, a Decider?" --Romana "I decided not to." --The Doctor
-